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Psycho Pinball

Thursday, December 25, 2008



There are four differently themed tables; Wild West (American Old West), Trick or Treat (Halloween), The Abyss (Caribbean underwater), and finally Psycho (an amusement park). While the first three are regular tables, Psycho broke new ground; it is connected to the others by activating certain jumpers, then launching the ball into one of the tents, and the ball continues in the other table, returning to drop from the tent in Psycho when it drains. It is also the only one with a spring ball launcher and no multiball (presumably because of the potential for one of the balls to transition between tables).

Psycho and Trick Or Treat are often dismissed by critics as pale imitations of Party Land and Stones 'N Bones from Pinball Fantasies.

Wild West is an open table with few obstacles; this makes it very difficult to make high scores, unlike Trick or Treat, which is a much more enclosed table, but with more ramp multipliers. The Abyss is the only one with two levels of play, and the multiball is usually reduced to 2 balls. To activate the multiball, the player has to trap a ball in one of the "vents" holes, and then knock it out of its trajectory when it is being thrown from one hole to another. It is possible, although difficult, to trap additional balls in the vents and eventually have more balls in the multiball.

Minigames

One of the main features of the game are the minigames on each table. They range from simple panel games to full arcade sequences, all activated by hitting certain triggers, and then sending the ball to a particular location on the table. Panel games include Blackjack in the Wild West table, Spook Shoot (the player has to hit 20 ghosts which appear in three positions, corresponding to the three joypad buttons, or two flippers and a tilt on the PC) on Trick or Treat, Cup Confusion on Psycho (a shell game to find the letter P under one of three moving cups), or Fast Fishing (pressing the C button when fishes pass by the hook) in The Abyss.

The arcade minigames are much more elaborate and require more effort. The player is in direct control of Psycho, an armadillo, and must reach the bonus plaque.

* Runaway Train (in Wild West): Psycho is in the end of a hijacked train, and has to reach the locomotive, dodging through signs, water tanks, gunmen and tunnels. If Psycho falls, is climbimg a ladder when trapped at the left side of the screen or gets hit by an obstacle or a bullet, no bonus is awarded.
* Moonsquares (in Psycho): Psycho must travel from one rocket to another using disappearing platforms. There is a 5x5 grid composed of platforms that disappear. If Psycho falls, the bonus is progressively reduced until it boots Psycho back to the pinball table.
* Whale's Belly (in The Abyss): Psycho is trapped inside a whale, along with three buoys and an endless supply of crabs. Psycho must capture the crabs and throw them into the whales' ulcers, which eventually pop up and fill her stomach with water, allowing Psycho to reach higher. Psycho dies if he takes too much time (which makes the whale burp) or falls into the water.


http://rapidshare.com/files/27708175/Psycho.rar

Posted by pisithleng at 4:08 AM  

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